Description
Game Modding Through Reverse Engineering Course. This course is actually a reverse engineering course that is presented in the form of game modding training. Although the main focus is on creating mods for various games, the core of the activities is reverse engineering; because in order to apply any changes, you must first understand how the internals of the games work at the binary level. This course teaches how to analyze real games to understand their mechanisms and use this knowledge to create mods. There is a special emphasis on teaching the thought process behind reverse engineering, rather than simply being told what buttons to press or what code to copy.
More specifically, you will learn how to read assembly code and interpret actual CPU instructions in games, trace program execution using debuggers, modify in-game physics, build a custom ESP overlay hack, and design and implement a modding framework from scratch. By the end of the course, you will have a high level of confidence in reading low-level programming instructions, which will allow you to move towards goals independently without relying on existing infrastructure. This course requires strong programming experience, especially in C and C++, mastery of pointers, object-oriented programming, and working with development tools such as CMake and vcpkg. Given the depth of the material and over 13 hours of video content, this path requires patience and provides a strong foundation for independent game analysis and modification.
What you will learn
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Analyze game behavior in memory using tools like Cheat Engine and debuggers
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Read and interpret x86/x64 assembly instructions to understand the flow of program execution
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Creating External Mods in C++ to change in-game behavior
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Implementing a functional ESP overlay by reverse engineering a real game
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Designing and building a basic Mod Loader framework from scratch
This course is suitable for people who:
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Programmers who are eager to learn reverse engineering and low-level behaviors in games.
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Game developers who want to gain insight into how their games are reviewed and developed.
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Programmers fluent in C or C++ who want to understand the internals of games.
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Game modders who have previous programming experience but no background in reverse engineering.
Game Modding Through Reverse Engineering Course Details
- Publisher: Udemy
- Instructor: Sander Strand
- Training level: Beginner to advanced
- Training duration: 13 hours and 19 minutes
- Number of lessons: 27
Course topics: Game Modding Through Reverse Engineering
Prerequisites for the Game Modding Through Reverse Engineering course
- This course assumes prior experience in programming and it is not intended for complete beginners
- Be comfortable with C and C++, especially pointers and object-oriented programming
- To follow along, you need to use Windows
Course images
Sample course video
Installation Guide
After Extract, view with your favorite player.
Subtitles: None
Quality: 1080p
Download link
Rapidgator link
File(s) password: www.downloadly.ir
File size
10.6 GB

