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TakeUForward – Low Level Design (LLD) 2025-8

Updated August 10, 2026 9.16 GB
TakeUForward – Low Level Design (LLD) 2025-8

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Descriptions

Low Level Design (LLD), The course focuses on low-level design (LLD), a key stage in software development where abstract ideas and architectural solutions are transformed into detailed structures and algorithms. The course is taught in Java but all concepts are universal and applicable in any object-oriented language, requiring only solid understanding of OOP principles.

Starting with simple analogies like designing a house to understand how High-Level Design differs from Low-Level Design, the course immerses you in practical LLD aspects including developing classes, methods, interfaces, using data structures, designing algorithms, and applying key OOP principles. Especially useful for senior developers, team leads, and technical managers responsible for architecture quality and system implementation.

What you’ll learn

  • Turn requirements and high-level architecture into concrete solutions
  • Develop class, function, and module structures
  • Use sequence and data flow diagrams
  • Apply design patterns to create flexible and scalable systems
  • Build detailed solutions using examples, including the development of authentication systems, notifications, and other application components

Specificatoin of Low Level Design (LLD)

  • Publisher : TakeUForward
  • Teacher : Raj Vikramaditya
  • Language : English
  • Level : All Levels
  • Number of Course : 55
  • Duration : 22 hours and 34 minutes

Content of Low Level Design (LLD)

1 Introduction to Low Level Design (Introduction to LLD)
2 Software Design Principles
3 Single Responsibility Principle (SRP) (Solid Principles)
4 Open Closed Principle (OCP)
5 Liskov Substitution Principle (LSP)
6 Interface Segregation Principle (ISP)
7 Dependency Inversion Principle (DIP)
8 Unified Modeling Language (UML)
9 Class UML diagrams
10 Introduction to Design Patterns (Creational Design Patterns)
11 Singleton Design Pattern
12 Factory Method
13 Builder Pattern
14 Abstract Factory
15 Prototype Pattern
16 Adapter Pattern (Structural Design Patterns)
17 Structural Design Patterns
18 Facade Pattern
19 Composite Pattern
20 Proxy Pattern
21 Bridge Pattern
22 Flyweight Pattern
23 Iterator Pattern (Behavioural Design Patterns)
24 Behavioural Design Patterns
25 Strategy Pattern
26 Command Pattern
27 Template Method
28 State Pattern
29 Chain of Responsibility
30 Visitor Pattern
31 Mediator Pattern
32 Memento Pattern
33 Multithreading and Concurrency (Multithreading and Concurrency)
34 Creating and Managing Threads
35 Thread Pools and Executors
36 Thread Safety and Synchronization
37 Deadlock and Prevention Techniques
38 Locks and Synchronization Mechanism
39 Producer Consumer Problem
40 Producer Consumer Problem
41 Exception Handling (LLD) (Exceptions and Error Handling)
42 Building Resilient Systems
43 Exceptions and Error Handling (Best practices in LLD)
44 Database Design and Integration
45 How to approach a LLD Interview
46 Parking Lot (Design) (Interview Problems (Part-1)
47 Parking Lot (Code)
48 Logging Framework (Design)
49 Logging Framework (Code)
50 Traffic Signal System (Design)
51 Traffic Signal System (Code)
52 Vending Machine Design
53 Vending Machine Code
54 Task Management System Design
55 Task Management System Code

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Low Level Design (LLD)

Sample Clip

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File size

9.16 GB